AI Insights · Timothy · April 2024
Top 5 Arcade Sports Apps Performance in Guatemala Q1 2024
Discover the performance trends of the top 5 arcade sports apps on a unified platform in Guatemala during Q1 2024, including weekly downloads, revenue, and active user statistics.
During the first quarter of 2024, the top 5 arcade sports apps in Guatemala displayed diverse trends in downloads, revenue, and active users. Here’s a detailed look at their performance metrics.
Golf Clash - Golfing Simulator from Electronic Arts experienced fluctuating weekly revenue, peaking at $343 in the first week of January and ending the quarter with $206. Weekly downloads saw a notable rise in March, reaching 54K in the week of March 11. Active users peaked at 53K in the same week, showing a significant increase from the start of the quarter.
CAPTAIN TSUBASA: ACE from Program Twenty Three started strong with $511 in revenue during the first week of January, but experienced a dip mid-quarter before rising to $298 in mid-March. Weekly downloads began at 2.3K and saw a gradual decline, stabilizing around 1.2K by the end of March. Active user numbers grew steadily, peaking at 8K in the last week of the quarter.
Tennis Clash:Sports Stars Game by Wildlife Studios had a consistent revenue stream, with a peak of $240 in mid-March. Downloads fluctuated, hitting a high of 1.1K in the third week of January. Active users showed a mixed trend, with a peak of 9.3K in late January, before settling around 6.4K by the end of the quarter.
Captain Tsubasa: Dream Team from KLab Inc. saw a decline in both revenue and active users over the quarter. Revenue peaked at $195 in mid-February but dropped to $12 by the end of March. Downloads also decreased, starting at 531 and dropping to 124 by the last week of March. Active users followed a similar trend, decreasing steadily to 795 by the end of the quarter.
Golf Battle from Miniclip.com showed varied revenue, peaking at $102 in late February. Downloads were highest in the first week of January at 1.6K, with another peak of 1.4K in the last week of March. Active users remained relatively high throughout the quarter, peaking at 9.3K in the first week of January and maintaining around 7.7K by the end of March.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower's platform.